Old kingdom weapon overhaul

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In my case, my ideal Skyrim experience mainly retains the core but touches on nearly every aspect of the game with a focus on content expansion in the form of more quests and new locations to explore, revised crafting, combat, hunting, and survival.

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So I also find enjoyment in working within the limits of the Xbox One restrictions and trying to work within those confines to make an ideal setup that cohesively works together, that being said an ideal mod list is highly up to interpretation and personal preference.

To preface, I also play Skyrim on PC which according to my Steam gameplay time is is a tad just under 700 hours give or take, I'd say a good 100 of those hours was spend mucking around in the Nexus Mod Manager, BOSS / LOOT, Mod Organizer, Wrye Bash and so forth.