Definitely something to keep in mind when editing or merging mods. For some reason the CS doesn't like plates that close together and either deletes them on loading the mod or doesn't load them correctly (need to test which). The plates are actually fine, if you view them in game there are a stack of six. I've uploaded an update of my interior showcase with the positioning issues fixed. The errors made are minor and the quest was implemented almost perfectly and had some memorable areas. Overall, whatever my word's worth, pianobadger is ready for promotion to both interior and quest dev. Also should be able to combine timer and hiTimer. Let me know if I'm wrong, I haven't tested removing it. pbGordonScript: GetPCCell check (and therefore that whole block, just test hiTimer >= 0 instead of 1) seems to be redundant because he's always in that cell. Local variable getimBoy in pbFFHskeletonGuardianScript (and therefore setting it in pbFFHcursedChestScript) seems to be redundant, can check if enabled. I would merge pbArynFloorScript into pbGordonScript and have a local set when OnDeath is called. It should be fine in pbArynDoorScript, but the use in pbArynFloorScript and pbGordonScript is bad with it every frame. gold -> septims (consistency with other 3 responses) I see, well you did do me a favor by re-killing Gordon the Giant, shall we call it 5000 gold then? Misc_de_bowl_glass_peach_01 - bleed more so the bottom is flat